Monday, April 23, 2012

LOGO DESIGN _ "Mind the Gap" Roughs

I recently had the chance to design the logo for Image Comics' preternatural thriller MIND THE GAP, in stores on Wednesday, May 2nd. Here's a Robot 6 interview with writer Jim McCann about the series and I shared the final logo design on my blog hereThought it might be cool to go through the options that led us there.

During an extremely productive brainstorming call with Jim, we developed some governing principals and descriptive adjectives of a design that would communicate the story and compliment the art by artist Rodin Esquejo and colorist Sonia Oback. We arrived at three potential directions to take.

They were:

The story focuses on a woman, Elle, who is caught in the gap between life and death after an attempt on her life. Jim felt that the logo should use color to have an out-of-focus, shifting, ethereal quality to reflect the mental state. The blurring also suggests the movement of a train, recalling the platform on which she was shot. 

The details surrounding Elle's shooting are a mystery and she is working to piece together the clues to identify her shooter and return to the land of the living. As such, I wanted to use utilitarian stencils, like those of subway notices, to create a logo like puzzle pieces that might take a moment to assemble at first glance.

As a pulpy thriller, we also thought to try something that pulled directly from the grit of subway signage, literally the edge of the platform and figuratively at the edge of Elle's consciousness.


Although these were the three options we discussed, working on the mock-ups compelled me to try a fourth riskier approach that I internally labelled simply as "BIG." By blowing up the stencil as large as possible I wanted the gaps, the negative spaces, to be nearly as prominent as the letter forms. Then, by splitting the title on the top and bottom of the cover we were able to frame and compliment Rodin's art in unique manner and provide an inherent gap or pause in its reading.

I threw this option out there as a bonus, and, after some reflection and minor tweaks, it's the one that the MtG creative team ended up choosing.

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