Showing posts with label Background Painting. Show all posts
Showing posts with label Background Painting. Show all posts

Friday, February 8, 2019

PASSION ROXX - Sizzle Pitch

What happens when a hair metal band from 1986 is frozen by their hairspray and thawed out in 2019?



I directed this short pitch for series at Magnetic Dreams but it's very much the baby of creator John Compton, a former front man who lived the life and survived to tell about it (he died twice).

New for us to work on something Not Quite Safe For Work. I literally worked on this alongside projects for Sesame Street and a Christian curriculum but it felt our monitors were forever filled with assless chaps.

Below, some of the amazing and ridiculous artwork that went into making Passion Roxx possible.

It's rare that we already start a project with such strong art from the client. John arrived with two rounds of character designs by his artist friend Michael "Sheik" Tisdale. They already communicated so much about the look of the characters and the energy of the show.


We knew that we'd be animating this in After Effects with a Duik rig, like we did on "One Shot," and we needed to make the characters more animation friendly and, to my eye, cartoony. The guy for the job was Devin Clark, creator of "Ugly Americans." He offered two rounds and I immediately fell for the giant hair, doll-like proportion version of the guys. 


Along with final clean-up by Ashley Malone and what I crafted as an iconic "Scooby Doo" palette for the band, I felt like we arrived at a fun counterbalance to the crude humor and outsized personalities of glam metal.

To my mind, the band was 4 of the 7 Deadly Sins: Taz = Lust, Mike = Sloth, Vic = Pride, Pete = Gluttony. This schema helped me stage and direct the performances going forward.


Here are more designs from Ashley. We discovered that our Producer Randall Saba worked at Tower Records in the 80s and used to ride his Vespa on the Strip. With that in mind, I had to make him the inciting incident for their accident.

     

I also HAVE to share some of Kimberly Cranfield's secondary character designs. They are on screen for too fleeting moments to really show off how good they are.


I'm always grateful for the ways that board artists and animators plus up a shot and this was a spot of excess where I largely felt it was best to just keep saying "yes" and see what hits. Board artist John Fountain started us off right with a little gag of a coughing seagull that I think set the scene and tone of what's to come.

        

We all knew it was a shame when Magnetic animator and board artist Ben Fosselman recently moved to LA because he would have been perfect for the project. Luckily we got him for a few scenes that brought enough of the Ben we needed.





And, here's the finished shot by Ashley Malone and myself.


So many other key contributions from Tyler Goll on Edit (and utility on just about everything else), John Hill on EFX, and Abdel Pizarro on Comp.

I also wanted to shout out getting to work again with Keith Conroy. He headed up the Background department when I was at Ninja Turtles and he's always made a crazy amount of detail look easy. Below, some of his designs with color by me and Ashley Malone.






Thursday, July 20, 2017

DOING IT TO COUNTRY SONGS - Backstage

For about two weeks of my life, I was consumed by a country song. Specifically, DOING IT TO COUNTRY SONGS by Blake Shelton & The Oak Ridge Boys.



Magnetic Dreams producer Jeff Galle pitched the concept of Blake and the Oaks as country critters living and loving around a local watering hole, Lake Shelton. When we landed the job, one of the few notes we got was that Blake needed to be a deer. Blake Shelton loves deer, he thanks them on every album. And, although it’s no easy task to caricature someone as a deer, Blake Buck was born.

an earlier more graphic version of Blake

final version of Blake

I’m grateful for the opportunity to shepherd this project on an incredibly tight turnaround at the service of country royalty, a devoted fanbase, and this cheeky barroom tune. I did a little bit of everything on the spot, from creating the narrative and look and Blake to peppering the place with easter eggs, but the real thrill was to captain an A-Team of talent in getting it done. Thanks to Mike Halsey and Don Culwell for bringing us all together.

Full credits and links below along with my favorite contribution from each artist.


Character Designer
Rickey Boyd - Fun fact: Rickey once designed animatronic animal versions of the Oak Ridge Boys for a proposed theme restaurant, but that’s a story for him to tell. Here, Rickey designed most of the characters, immediately capturing the Oaks but also lending a sultry charm to our lady skunk that I didn’t know he had in him.

an unused version of William by Ben Fosselman

Designers
Trea Bailey - My right hand on the project, Trea did finishes on characters and especially made his mark on the crowd and his final version of Ol’ Red the bartender.
Ashley Malone - That moose! The utensils on the antlers is a sight gag that still makes me nod when I see it.
Kimberly Cranfield - She owned the raccoon, in all his underlit glory.


detail of the exterior BG - I wanted to show off Joe's boats!

Background Designers
Joe Spadaford - I knew I needed a background designer/ painter who could own the exterior. Joe created a centerpiece for our video, even though he had never worked in the style before.
Amanda Wood - Mandi painted all of those Bill Wray-inspired detailed DOING IT stills. In the thick of things, when I received her painting of the buckle, I knew we had our key art and the heart of the piece.
Michael Lapinski - hey, that’s me. I was just pleasantly surprised they let me ride with the John Hubley meets country-fried Samurai Jack style I cooked up.


Animators
Kimberly Cranfield - Kim and Ashley pulled double duty on this. All-Stars, both. Kim really brought the raccoon to the forefront as the bar’s soul.
Ashley Malone - Although she brought a sly charm to the Oaks, its her spastic chattering of Joe Beaver at the end that never fails to make me smile.
Shin Matsuda - Shin hadn’t done much character animating before but man did he ever nail that smushy slow dance buckle grind.
John Hill - Fire! Once I knew we would have John on the piece I had to have him animate the few EFX we had.
Ben Fosselman - I couldn’t imagine doing this without Ben on it and luckily we got him long enough for some Crow meets Hound romance and Richard Frog’s post-show snack.


Compositing Supervisor
Rhea Borzak - As always, everything flows through Rhea and it wouldn’t get out the door or look nearly as good without her. But, it was her late addition jowel jiggle to Ben’s hound animation that I applaud her for.

Compositors
Shin Matsuda - blazing fast as a compositor but now I want to get him character animating again
Joel Robertson - with more than a few music videos under his belt, Joel livened up our camera and delivered on the red light scene change in middle of the piece.


Thanks team, thanks Blake, thanks Warner Music, thanks Lindsay, and, most of all, thanks to the deer.

Thursday, August 7, 2014

NINJA TURTLES _ Color Supervisor

The Bay-ification of The Ninja Turtles has hit movie theaters, noses and all. These characters have been realized in so many iterations across every medium but I still enjoy that such an oddball concept can continue to have such cultural currency. The impending release resulted in a little reminiscing with color artist Emilio Lopez and director Roy Burdine about our time working on the 4Kids' Teenage Mutant Ninja Turtles animated series in the early 00s. 

The series ran closer to the action roots of the comic book than the popular pizza eating version of the 80s. Aesthetically, the characters had an angular athleticism and the backgrounds were built around large swaths of black.




I wrote about the cinematic approach we had to color HERE but here are two more of my paintings, the first featuring one of my favorite places on the planet (the blue whale room of the Museum of Natural History in NYC).




By the end of the series, the Turtles visited dark alternate futures and went on an epic adventure tracing the origins of the original Shredder. There was the episode, Insane in the Membrane, that didn't originally air in America. Although it's notable for delving into Baxter Stockman's back story, his decomposing clone body gets his jaw kicked off by April O' Neil (!). And, another show had its plug pulled before we completed production because it featured the back alley surgery of conjoined infants who become two of the Turtles greatest enemies. Yeesh.



Going after a lighter tone, the network sent the team to the future and rebooted the show as Fast Forward in 2003.




A flatter, brighter palette accentuated the change and I had the opportunity to develop the color for the core cast and vehicles:





I mean, really bright. I originally colored the "Dark Turtles" skin tones in off shades of green before they landed on something closer to their corresponding bandanna colors.




And, with their future swank penthouse headquarters and training dojo, here are a few of the Fast Forward Turtle backgrounds I painted:





PART I HERE

Tuesday, September 18, 2012

SESAME KINECT _ Background Design


Today saw the release of SESAME STREET KINECT, an interactive experience for the Xbox and the first project I worked on with Magnetic Dreams studio in Nashville.

Below you can see some of my background designs for segments of the game. The first is a rough Photoshop comp that I created as reference for the 3D modeling team on an Abby short called "Poodle Parlor."


For the following bunch, I actually painted these backgrounds in Photoshop (first time in a while) with a digital brush from the studio that I've fallen in love with. They comprise three environments (a circus, farm, and swamp) from a game in which kids are prompted to throw a Muppet ball at Elmo.






Thursday, April 12, 2012

TMNT _ Background Painting for Animation

With the Teenage Mutant Ninja Turtles back in the news due to the Michael Bay movie in development I thought I'd share some work from my days as Color Supervisor on the 4Kids Ninja Turtle cartoon. I just posted PART II HERE.


The palette for the show was established by Beatriz Ramos, owner of DANCING DIABLO studio and visionary artist in her own right. She was a thoughtful instructor and runs her business with a conscience and artistic integrity. My predecessor was Liz Artinian, one of the best animation painters in NYC. I came on at the start of Season 3 through the FAST FORWARD re-launch and I worked alongside crazy-skilled painters like Reginald Butler and Emilio Lopez.

Over the course of a few seasons, the director, Roy Burdine, and I kept pushing the cinematic potential for color, including the addition of special color treatments for characters and props for situations like Night, Underwater, and Firelight. Looked good, but a load to keep track of for production.

Below are some examples of color model coverage for certain scenes. These are the style sheets we'd send as reference to Don Woo Studios in Korea. We tried to communicate as much as possible in a few images. I also included video to show a comparison with the final on-air product.

DERELICT TRICERATON SHIP from "New Blood"



You can see this environment starting at the 40 second mark.



BISHOP'S AREA 51 LAB from "Aliens Among Us"




You can see this environment starting at the 57 second mark.


AIRBORNE CITY at Night from "Mission of Gravity"




You can see this environment starting at the 35 second mark.



PART II