Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Wednesday, September 26, 2018

ONE SHOT _ Making Of & Creator Credits




In early June, musician Hunter Hayes got the idea that he wanted to be a cartoon and an animated video for his single "ONE SHOT" was the way to go. Just before Labor Day and 400 man hours later we delivered our shot at it, above.

From L to R: Lisa Halsey, Rickey Boyd, Trea Bailey, Ashley Malone, James Elston, Hunter Hayes, Tyler Goll, Abdel Pizarro, Michael Lapinski, Joel Gibbs

Hunter enthusiastically pitched the video to Magnetic Dreams Studio as starring a guy with "shot goggles" who thinks he's a superhero the more he drinks when the reality is far more mundane and messy. I fleshed out the concept from there with COO Jeff Galle and we tugged even more on visualizing those themes in the lyrics that yearned past the good times for another shot to get it right.

The story would be told from the perspective of a hungover Hunter rebuilding the night from false memories and embarrassing Instagram evidence to the contrary, each chorus a new bar and each verse a new reflection.

The first step would be to arrive at a caricature for Hunter (along with band and friends) and a look for the spot that communicated the spirit of "Hunter" and the song. It needed to have a little edge, like Family Guy meets Teen Titans, and a dose of superhero pop like Batman '66.




I have genuine affection for a number of the takes above and they would have resulted in a very different spot. But, the approved design by Ashley Malone, below, was that sweet spot that set us on our course. I knew she could cartoon but man it was also fun to find out how much fun she had drawing drunk Hunter's antics. With her design at the fore, Ashley became the lead designer, animator, and core of the project.


From there, a visual development team consisting of myself, Ashley, Trea Bailey, Eva Helwig, and Jasmine Soompholphakdy worked up the various gags and visuals that populated the story.

Various board panels from both Ashley and Trea that were later comped
together by Joel to create the opening montage.

One thing I couldn't shake was the need for both an unexpected element up front and a confidant to guide Hunter through his trough. I found both in the guise of a llama, llamas look inherently both comforting and condescending, that rode him home. I was prepared for everyone to shoot down the idea but it stuck.


Final boards were illustrated by Trea and Ashley and Trea was crucial in illustrating the gorgeous images that would become painted key art at climactic moments. Editor Tyler Goll cut the animatic and we were off and running!


The great thrill of this project was to get the right people on the job and let them do their thing, especially with a quick turn pressure cooker deadline. For example, as sort of an animated superhero parody, I thought to call in a reunion of some Teenage Mutant Ninja Turtle buds who I knew would knock it out of the park even after almost 2 decades apart.

Below, I'm looking to credit everyone involved, not only with their job title but also with some of my favorite bits they brought to the project. Any pink text are links to their sites.

Ashley Malone (lead character designer, lead animator, board artist) - so much of Ashley is in the sheer volume of work that comprises this video. But, I'll forever love the moment I saw her clean-up of that initial side glance that the llama gives Hunter upon waking. Some of her rough sketches of Hunter in action were so good that I couldn't bear to lose anything in cleaning them up so I used them outright.


Board panels and final characters by Ashley Malone, final background by Michael Lapinski

Trea Bailey (character designer, background designer, animator, board artist) - Trea was a font of ideas, visual solutions to thematic questions, and his innate grasp of composition and body language resulted in such beautiful key illustrations like the band performance and pedal tavern.

Line art by Trea Bailey, color art by Michael Lapinski

Jasmine Soompholphakdy (vis dev, sound effects designer and animator) - so glad to have Jasmine's sensibility on this project. I'm a fan of her personal work and just wanted her to be able to infuse it into her work with us, such as, the byzantine way she arrived at the brand for the cinnamon liquor AND THEN making it the sponsor of the race car.

Eva Helwig (vis dev) - Eva knows cartoons and she an her sister are starting their own cartoon empire. Her early takes on Hunter and the llama in particular were key to doing right by their relationship.

Kimberly Cranfield (character designer) - Kim was only able to be on for a brief while but she owned those hockey players.

James Elston (character clean-up) - Jim's a former Disney clean-up artist who we called onto the ice in overtime and delivered on finishes for hockey player key art.

Lisa Halsey (money lady, Predators fan) - a die-hard Predators fan, she refused to let me name our doppelgänger hockey team "The Nashville Noodlers" and instead christened them "The Smashville Catflingers."

Character art by Ashley Malone and James Elston, color art by Michael Lapinski

Rickey Boyd (character clean-up, animator) - a man of many talents, it was great to get Rickey on this one actually performing one of his early loves, animation. Quick with the pencil, I was also fortunate to get him to draft an expressive moment of the pedal tavern passengers behind Hunter.

Keith Conroy (background design) - the man drew some of the most complex, perspective-driven, cityscape backgrounds in my time at Ninja Turtles and made total sense out of them. Who better to do a comic version of the honkey tonks of Nashville's Broadway? No one.


Background design by Keith Conroy, color art by Michael Lapinski

Emilio Lopez (digital painting) - E-Mann has the touch. A painter for cartoons, comics, and video games he's got a style that is both dynamic and nuanced and very necessary for the key art here.

Jimmy Tran (digital painting) - I didn't have the chance to work with Jimmy at Turtles but he quickly became a go-to color guy, making sense out of complexity and, in this case, making pedal taverns soar.

Abdel Pizarro (animator) - I knew any of the action shots belonged in Abdel's hands as well as crafting all of the anime blurs. But, it's the addition of a little butt wiggle to "broken Hunter" that will forever be his mark on this piece. 

Shinichiro Matsuda (animator) - Shin has done great visual effects and comp work with Magnetic but it wasn't until "Doing It" that he cracked me up as a character animator. He's responsible for some of my favorite shots in both, the belt buckle slow dance in "Doing It" and Hunter stealing the drinks here.

Line art by Trea Bailey, color art by Emilio Lopez and Michael Lapinski

Joël Gibbs (comp artist) - already directing several other projects of his own, Joël jumped on here and brought above what was needed in turning each shot green and working with us through the 25th hour.

Tyler Goll (editor) - from literally start to finish, it's Tyler that got all our ideas to fit and hit. He also cut a perfect promo for the video using Jasmine's sound effects.

Beau Sherman (production Coordinator) - you want a calming presence to make sense of the chaos. That's Beau.

Randy Saba (producer) - beyond staffing this gig, the man has great taste in cartoons and I always knew I could trust his feedback.

Rhea Borzack (head of production) - the backbone of production/ comp, Rhea carries so much with grace, including a drunken Hunter.

Special thanks too for Jeff Galle and Mike Halsey for making this happen with Mike Dupree at Warner Music and being key sounding boards throughout the process.

Line art by Trea Bailey, color art by Emilio Lopez and Michael Lapinski

OK, if THAT wasn't enough for you, here's another 40 minutes below of me talking about creating the video with Hunter and Trea. Much respect for Hunter for not only wanting to do a project of this kind but also for launching from our studio in a total Made In Nashville fashion. It's rare to not only have this sort of creative freedom with his already cool creation but to also to be able to process it in public after it's all said and done.

Friday, October 26, 2012

ELMO THE MUSICAL _ Magnetic Dreams Studio


Magnetic Dreams 2012 Demo Reel from Magnetic Dreams on Vimeo.

Since moving to Nashville, I've been working with the local animation studio Magnetic Dreams as Art Director on a number of Sesame Street-related projects, specifically the new Sesame Street segment Elmo the Musical. Shot entirely on green screen, Magnetic is responsible for creating and compositing the fully computer-generated environment, effects, and any additional characters, like Velvet, Elmo's theater curtain companion. 

If you check out the reel above, you can see that Magnetic, co-owned by Mike Halsey and Don Culwell, brings the highest level of skill to a diverse array of projects and animation techniques. They've turned Marvel's Iron Man and Thor "motion comics" into mini blockbusters, designed motion graphics for videos for musicians like Taylor Swift and Shakira, and conjured creature and special effects for the feature film AFTER. Magnetic Dreams’ working relationship with Sesame goes back a few years now, on CG-animated projects like Twiddlebugs and Super Grover 2.0, and Elmo the Musical is the next great step forward.

I've said before that my favorite part of working in a studio is how everyone's contributions go into making the whole greater than the sum of the parts. As I showed in previous posts, the look of a given episode often begins with Photoshop style frames by myself and freelance artist Astrid Riemer and storyboards by Rick Ritter. But, the team at Magnetic goes way beyond those initial designs to make them a reality for Elmo to play in. Since movie or TV credits rarely give you any real insight into the work people do, I thought I'd use this post to shout out some of my favorite contributions from the crew here on the first few episodes of Elmo the Musical so far.You can find pictures and bios for the following artists on the Magnetic website, here.


(Barnacles from SEA CAPTAIN: THE MUSICAL, CG models by Tim Crowson)

The creative director, Rickey Boyd, is also a Muppeteer who basically brought Nashville animation to Sesame Street and vice versa. He’s part of the Sesame family and he couldn’t be more attuned to the needs of a shot at both ends of the camera and production pipeline. But, I'm mostly in awe of how he can channel the spirit of the Muppets, with on-model Muppet anatomy, into his hand-drawn character designs.

(Barnacles from SEA CAPTAIN: THE MUSICAL, design by Rickey Boyd)

(Unused Asteroid character from PIZZA: THE MUSICAL, design by Rickey Boyd)


Producer, John Hamm, steadies the ship with brightly colored schedules. On the creative/technical end, John works with Layout Artist Craig Simpson and Visual Effects Supervisor Julian Herrera to integrate the footage and camera movements of the live action shoot with that of our CG environments. Julian is initially on-set at Sesame in Queens to problem solve on the front end and record set data with the placement of tracking markers. All of this was best realized in a shot from CIRCUS: THE MUSICAL in which Elmo walks a plank, bounces from a trampoline, and leaps through the air as the camera whips around to capture his crotch-first landing on the head of a cactus. It's a living...

(CIRCUS: THE MUSICAL)

Our CG department is responsible for modeling, texturing, lighting, and rendering all assets for the show. My first literal "Wow" moment was when I saw my style frame for the "Temple of Spoons" come to life in the model by CG Lead Tim Crowson.

("The Temple of Spoons" from GUACAMOLE: THE MUSICAL, Concept Art by Michael Lapinski)

("The Temple of Spoons" from GUACAMOLE: THE MUSICAL, CG by Tim Crowson)

Tim alternates leading episodes with CG Artist Brad Applebaum. Brad modeled most of Pizza the Musical, especially the rad spaceships but I think it's cool to note that he's responsible for problem-solving the iconic opening to the show along with Motion Graphic Director, Rhea Borzak. I cannot wait to share more work from future episodes by Tim, Brad, and the rest of the CG Team, including Yannick Amegan and Lyn Lopez.
 
(Opening number from ELMO THE MUSICAL, CG by Brad Applebaum)

Our Compositing department is responsible for bringing everything together, from the unsung art of keying out the green screen footage and rotoscoping (particularly Melissa Cowart) to color correction to the final lighting changes and visual effects.

Rhea Borzak leads the team and is an accomplished artist in her own right, designing the backgrounds for the infamous Katy Perry/ Elmo video and short Sesame films like this magical firefly spot for the letter "N." On ETM, Rhea created and animated the playful squiggles, bursts, and pops that illustrate Elmo's thought process.

(ELMO THE MUSICAL, motion graphics by Rhea Borzak)

The next few images should give you an idea of the extra artistry that the Comp team brings to each episode. In order to emulate the aesthetic and devices of a Broadway musical, I'll often design special lighting for the musical numbers. Compositor Joel Robertson was the first to master this challenge head on for GUACAMOLE: THE MUSICAL.
  
(Special Lighting from GUACAMOLE: THE MUSICAL, Visual Effects by Joel Robertson)

PIZZA: THE MUSICAL was our space epic. Judd Eschliman, Justin Burks, Josh Stafford, and Joel Robertson were responsible for animating the deep space effects below:



Abdel Pizarro had already shown his goods as a CG character animator on our direct-to-DVD video game parody movie Elmo's Alphabet Challenge but I didn't know he was also a natural Compositor and effects guy. He cooked up the lasers and force fields for PIZZA and composited Elmo's "Golden Shoes" dream world for ATHLETE.

(PIZZA: THE MUSICAL, Special Effects by Abdel Pizarro)
 
 (Dream Sequence from ATHLETE: THE MUSICAL, Visual Effects by Abdel Pizarro)

Remember what I said way back at the top about the "whole being greater than the sum of the parts?" Well, this shot below is a little bit of gravy that added subtle character to the entire meal. As scripted, Elmo's flying up and down in his AIRPLANE:THE MUSICAL plane. But Josh Stafford decided to play with my chubby marshmallowy clouds by having the wing nick one with a rubbery recoil and a strafing trail of mist. It's the sort of whimsy that Kevin Clash brings to his performance of Elmo and I love it when our artists infuse moments with as much charm.
 
 (AIRPLANE: THE MUSICAL, Visual Effects by Josh Stafford)

Perhaps the greatest challenge we face on Elmo the Musical is to model, texture, light, and animate completely computer-generated characters so that they believably interact with and live in the same space as Elmo and the other Muppets. Velvet the Curtain appears in every episode but there are guest stars that present their own challenges. Designed and Animation Directed by Rickey Boyd, the goal is to create characters that look Muppet-crafted and convey some of what makes puppeteering so endearing and yet employs the dynamism the script calls for with CG Animation, and rigged to do so by Technical Directors Harry Han and Jeremy Estrada.

Sometimes, an Animator has to bring a slab of rock to life, as Jamie Coakley had to do with the singing and dancing Rhombus of Recipes...
 
 (The Rhombus of Recipes from GUACAMOLE: THE MUSICAL, Animated by Jamie Coakley)

... and sometimes, an Animator has to perform an elegant dance number with the stumpy flippers and trunk body of a whale, as Andrew Lee Atteberry had to do with Moby Pink.

 (Moby Pink from SEA CAPTAIN: THE MUSICAL, Animated by Andrew Lee Atteberry)

If you've made it this far, I think you can appreciate how much work, talent, and thought go into each moment of a deceptively simple looking show. And, that's not to mention the even more invisible contributions like that of Human Resources and Accounting Guru Lisa Halsey, Editor Victor Albright, and our IT team of George Friend and James Ramsden.

Lastly, the entire crew at Sesame has taken 40+ years of experience writing, scoring, singing, designing, educating, and performing for children (and adults) and created a perfection distillation of all those skills and poured them into vibrant mini-musicals of Elmo's imagining. 

It's all a part of Elmo's imagination, we just work for him.

Tuesday, September 18, 2012

SESAME KINECT _ Background Design


Today saw the release of SESAME STREET KINECT, an interactive experience for the Xbox and the first project I worked on with Magnetic Dreams studio in Nashville.

Below you can see some of my background designs for segments of the game. The first is a rough Photoshop comp that I created as reference for the 3D modeling team on an Abby short called "Poodle Parlor."


For the following bunch, I actually painted these backgrounds in Photoshop (first time in a while) with a digital brush from the studio that I've fallen in love with. They comprise three environments (a circus, farm, and swamp) from a game in which kids are prompted to throw a Muppet ball at Elmo.