Thursday, October 11, 2012

FEEDING GROUND _ NYCC 2012 Effective Pitches Panel

New York Comic Con is here again but this will be the first time in a few years that I won't be attending. I'm already missing old friends, the meeting of new people, and the little tingle you get from all of that paper drying out your lungs.


FEEDING GROUND co-creator and co-hort, writer Swifty Lang will be representing us signing at the Archaia booth from 3-4PM on Friday, October 11th.

He will also be included as a presenter and the following panel:

How to Prepare an Effective Submission
Friday, 10/12 5:15-6:15pm, Room 1A06
Want to pitch your idea as a graphic novel? Archaia editors and a pair of Archaia creators—Feeding Ground’s Swifty Lang and Pantalones, TX’s Yehudi Mercado—show what should go into an effective submission.
 
Our publisher Archaia, and in particular our Editor-in-Chief Stephen Christy, have pointed to our NYCC 2009 Pitch Book (cover above) as a great format, both in style and content, for other aspiring creators to follow when pitching their ideas. We were one of very few books that they signed right on the Con floor.
 
Now, you can NOW download the whole Pitch Book PDF HERE

There's video of me talking through the process at the NYCC 2011 Panel on my YouTube page HERE

And, I went into some discussion of the particulars of the pitch book in a previous blog post HERE

Good luck, all - have a great Con and score some free posters for me.

Tuesday, October 2, 2012

SESAME STREET _ Concept Art 02

Pop culture parodies are a staple of SESAME STREET. I art directed two recent bird-centric additions to the genre that appeared in the premiere week for Season 43: BIRDWALK EMPIRE and the PIZZA episode of ELMO THE MUSICAL (that stars a chicken in the guise of Darth Vader).

BIRDWALK EMPIRE

A send-up of the HBO Prohibition-Era crime drama set on the boardwalk of Atlantic City, NJ. Except this version is populated with gangs of chickens and ducks and adorned with birdhouses instead of the beachfront palaces. Although it was fun in itself to create designs to closely match the period-specific art direction, the real treat was designing for one of the few episodes that Muppet godfather Frank Oz performed in this season (he's Clucky Luciano).

Here it is:



(and in case you've never seen the opening to BOARDWALK EMPIRE)



The spot was produced for Magnetic Dreams by Julian Herrera and our editor Victor Albright shot the footage of saltine packs in the surf while on a trip. I'm especially proud of the opening and we heard through the grapevine that show's cinematographer dug our take on his work. You can get a closer look at my style frames that influenced the final CG models, below:







PIZZA the MUSICAL

In this episode of Elmo the Musical, Elmo imagines he is a "Pizza Delivery Astronaut" who must face a chicken dressed as Darth Vader in order to deliver a pepperoni pie to the classic Muppet "Yip Yip" Martians.

Here's a clip, you can find the whole thing HERE:




The challenge for this one was creating an outer space that felt both iconic and new and retained our theatrical touches while exploiting special effects and 3D camera moves. Plus, with a script calling for Star Wars references, I wanted the designs to contain some pretty specific Easter Eggs.

Here's a look at some of my Photoshop style frame backgrounds, including the one featured in the clip above. The visual effects were achieved by the J-Team (Judd, Josh, and Joel) of our compositing department.





The script called for this specific Star Wars reference (modeled and lit by Brad Applebaum) but I also threw in some additional SW design shout-outs. The special effects for the ship were designed and animated by Abdel Pizarro. Notice too that the same chicken played "Clucky Luciano" and the villain here. On the Sesame set, they refer to him as "Stunt Chicken."




And here's a close-up of Elmo's dashboard, just because we barely see it in the episode.

Friday, September 21, 2012

ELMO THE MUSICAL _ Concept Art 01


I have a confession to make... I never liked Elmo. I was too old for him when he became a regular and then star of Sesame Street and saw him as a juvenile pretender to the Grover throne. I was so wrong.

For the last year, I've had the privilege of working as Art Director at Magnetic Dreams Studio on a number of Sesame projects, the centerpiece of which is the launch of a new interactive segment featuring Elmo's imaginary Broadway Show, appropriately titled ELMO THE MUSICAL. Shot in front of blue screen, it's our job to create the entirely computer generated environment of Elmo's direction. I'll go into detail about the process in future posts but just want to say here what an honor it's been teaming with an animation studio and Sesame crew working at the top of their game.

With his great humanity and innovation, Jim Henson was my artistic idol growing up. With the Muppets, Jim and co. created what amounts to another living, breathing, sentient species for us to share the planet with. Now I can say how fulfilling it is working with Muppeteers Kevin Clash and Rickey Boyd as they bring as much wit, talent, and attention to detail to their work. I've been immersed in Elmo and I am in awe of the subtlety, humor, and, most of all, heart, that Kevin imbues in his creation. I now love the little guy and it's my great pleasure to help create a world for him to play and learn in.

ELMO THE MUSICAL premieres with this 43rd season of Sesame Street on Monday, September 24th 2012.

BEHIND-THE-SCENES
Here's a great short "making of" documentary that includes the show opening and gives you a great idea of all the work that's gone into it.



LOGO DESIGN
My various logo concepts for the show, Sesame went with the one on the top left that Magnetic was already in the process of developing when I came on.


GUACAMOLE THE MUSICAL - Concept Art
The premiere episode is "Guacamole the Musical" in which Elmo is an explorer chef (think Indiana Jones in a chef's hat) in search of a legendary Guac recipe. Below are my style frames for the "Nacho Picchu" and "The Temple of Spoons" locations, followed by their fully composited CG models.

NACHO PICCHU



THE TEMPLE OF SPOONS



Tuesday, September 18, 2012

SESAME KINECT _ Background Design


Today saw the release of SESAME STREET KINECT, an interactive experience for the Xbox and the first project I worked on with Magnetic Dreams studio in Nashville.

Below you can see some of my background designs for segments of the game. The first is a rough Photoshop comp that I created as reference for the 3D modeling team on an Abby short called "Poodle Parlor."


For the following bunch, I actually painted these backgrounds in Photoshop (first time in a while) with a digital brush from the studio that I've fallen in love with. They comprise three environments (a circus, farm, and swamp) from a game in which kids are prompted to throw a Muppet ball at Elmo.






Wednesday, August 15, 2012

ELMO'S ALPHABET CHALLENGE _ Concept and Background Art


Growing up, no other work of art made more of an impression on me than The Muppets in all of their incarnations and Jim Henson has always been an idol of mine for the imagination, wit, and compassion he brought to his work. With that in mind, I've been very fortunate this past year to hook up with Mike Halsey and Don Culwell's MAGNETIC DREAMS Animation Studio in Nashville to work as Art Director on a number of Sesame Street-related projects. Not the first I worked on but the first out of the gate, the direct-to-DVD movie ELMO'S ALPHABET CHALLENGE was released this week.

Directed by John Hamm (not to be confused with the slightly less debonaire Mad Man) and with creative direction and character design by Rickey Boyd (a Muppeteer in his alter ego) ELMO'S ALPHABET CHALLENGE applied Sesame's classic sense of parody to a number of familiar video games as Elmo, Abby, and Telly are sucked into the game to battle an impy elf through the entire alphabet. All said, it was a feat to assemble what were essentially several mini-movies in totally different styles, each with their own set of challenges. After about 2 years of working out of my home studio, it's been rewarding to work in studio with such an incredibly talented bunch and I always get a thrill seeing everyone improve a work across the production pipeline.

As Art Director, I did a good deal of the concept art and on-air background art for the project that I can give some insight into the different segments here (click on art thumbnails to enlarge them). EAC was a huge team effort and I'll be shouting out other artists as I go. You can also learn more about the whole team, complete with head shots, HERE.


HAPPY WORDS
Confession: I had never even played Angry Birds before illustrating this parody background. With two lost days of addictive "research" I tried to cook up something that didn't look like any of the seemingly infinite number of game environments. The BG is designed to account for levels of atmosphere for the objects to fly past and to also allow for parallax between the layers of tropical foliage. This one was animated in Flash by John Hill.


Here's a preview:




JUST DANCE Parody
This scene is a cel-shaded spoof on Just Dance with motion capture choreography at the core of the animation (animator Andrew Lee Atteberry needed to play down his slick moves in his role as A.B.C-More). For this one, I proposed a number of backgrounds and ran some test animation of the lights to the music in After Effects. "Q, Q, Q!" The soundtrack rang in our heads for weeks. On these Sesame gigs, I try to sneak in nods to classic Sesame shorts when possible. Hard to tell because we went monochromatic here in order to pop the characters, but, can you place the homage that the background pattern is referring to? 




SUPER MUSTACHIO BROS.
A comp of 2D Photoshop assets in a 3D environment that's meant to evoke the art direction of the Super Mario world. We transition from the more fantasy pastoral landscape to industrial as the tension mounts. The real treat was being able to lay out the modular assets in side scrolling maps of the scene like those form the old Nintendo Power magazines. Long-time Nickelodeon co-hort Astrid Riemer was also an asset builder on this one.





Here's a preview:



PAC MAN Parody
Somehow this little bugger with all of its pixel specificity proved trickier to work out than some of the others but Elmo's "Muncha-Muncha!" line delivery was particularly cute. Astrid made the changes to the multiple levels. To the kids watching, I'm sure this looks as archaic as hieroglyphics. Jason Parish designed the pixel art objects.




GUITAR HERO Parody
This is a collage mock-up of the stage, guitar neck, and other elements for the Guitar Hero parody that I constructed and lit in Photoshop. I'd say this is an example of a scene where our compositing team went above and beyond in terms of fleshing out the shots with their own lighting and atmosphere. Jason Parish designed the alphabet icons.




WORLD OF ELFCRAFT
I can't seem to locate my Photoshop collage/painted style frame for this one but, trust me, it was awesome. Below is a detail of the back plate I did for the CG environment that was modeled by Brad Applebaum (who, along with Craig Simpson and Jamie Coakley Jr., was also responsible for the design of the MARIO KART parody). I particularly enjoy this scene for the work of animators Abdel Pizarro and Matt Egler who I also got to share Qdoba and a cubicle bay with during the project.


Here's a preview (Spoiler Alert - it's for the letter "Z," the end of the alphabet and climax to the Challenge):


Wednesday, June 27, 2012

FEEDING GROUND _ The Movie...


Haven't been able to post in a little while but I'd be remiss not to share some news here. I started this site as a way to offer up some lessons I was learning as a novice illustrating my first graphic novel-length comic, FEEDING GROUND. I've shared posts on comic classes and pitching. On page layouts, logos, covers, coloring, and book design. About a year ago I was contacted by Jason Carpenter, an employee of Hollywood producer Ed Pressman, through this very blog. And, a few weeks ago, it was finally announced on the Hollywood Reporter that FEEDING GROUND has been optioned as a movie by PRESSMAN FILM.


Ed's a visionary who has produced a wide range of classics from WALL STREET to AMERICAN PSYCHO, other comic adaptations like CONAN and THE CROW, and exotic animals like The Talking Heads' TRUE STORIES. Here's what he has to say about FEEDING GROUND:


Feeding Ground is an intense and terrifying thriller with a subtle but pointed commentary on immigration in modern America,” said Pressman. “The graphic novel is so cinematic in nature — as soon as I read it, I knew we could make a film that would resonate with a wide audience.”


Ed also recently gave an interview with Comic Book Resources hereStephen Christy, the most handsome man in comics, has been soft love shepherding this into existence on the Archaia end.


We're fortunate to be in this position and I'm proud of my collaboration with Swifty Lang and Chris Mangun, the process as much, if not more than, the product. You can read Swifty's account at comicbook.com.


So, what does this mean? Nothing's guaranteed but we've already received the first treatment by screenwriter Carlos Coto (NIKITA, 24). I wasn't expecting the rush of reading our characters as existing outside of our heads and alive in someone else's hands. Carlos has already unearthed and boiled down the essential narrative and greater myth of FEEDING GROUND, and, if our fortune continues, we'll be seeing the tale directed by Alfonso Gomez-Rejon (AMERICAN HORROR STORY).


Thanks for your support and, hopefully, more news to come...

Thursday, May 10, 2012

COMIC EVENTS _ Nashville Public Library Lecture

This Saturday, May 12th, I'll be co-delivering a lecture at the Nashville Public Library with fellow Archaia creator Janet K. Lee that traces the history of comics, aka "sequential art," alongside the development of the artform. The lecture is also a pre-cursor to a weekly summer workshop we'll be teaching for aspiring comic creators ages 12-18. More information below.


For the poster, we decided to map a general comic history across six panels and staged in front of the library itself. Below are closer shots of my contributions. (I think Janet completely embodied McCay's art in her Little Nemo panel)